prop_name;id;vertices_path;file_type;shprogram;color;texture
PROP_TEST_TRIANGLE;1;assets/models/props/triangle/triangle.txt;raw;SHP_DEFAULT;255 255 255; 
PROP_TEST_CUBE;2;assets/models/props/another_cube/another_cube.txt;raw;SHP_CAMTEST;10 70 29; 
PROP_TEST_TRIANGLE2;3;assets/models/props/other_triangle/other_triangle.txt;raw;SHP_DEFAULT2;255 255 255; 
PROP_TEST_TRIANGLE3;4;assets/models/props/and_another_triangle/and_another_triangle.txt;raw;SHP_MATRIX;255 255 255; 
PROP_TEST_TRIANGLE4;5;assets/models/props/triangle/triangle.txt;raw;SHP_CAMTEST;0 255 255; 
PROP_S1_ROOF;6;assets/models/props/scene1/roof2.obj;obj;SHP_TEXTTEST;255 255 255;TEX_ROOF
PROP_S1_WALLS;7;assets/models/props/scene1/walls2.obj;obj;SHP_TEXTTEST;255 255 255;TEX_WALLS
PROP_S1_WOOD;8;assets/models/props/scene1/wood.obj;obj;SHP_CAMTEST;168 65 31; 
PROP_S1_LEAVES;9;assets/models/props/scene1/leaves.obj;obj;SHP_CAMTEST;56 87 65; 
PROP_S1_HILL;10;assets/models/props/scene1/hill2.obj;obj;SHP_TEXTTEST;255 255 255;TEX_GRASS
PROP_S1_GRASS;11;assets/models/props/scene1/grass2.obj;obj;SHP_TEXTTEST;255 255 255;TEX_GRASS_DARK
PROP_S1_OAK_LEAVES;12;assets/models/props/scene1/oak_leaves.obj;obj;SHP_TEXTTEST;255 255 255;TEX_BOXY_LEAVES
PROP_S1_OAK_WOOD;13;assets/models/props/scene1/oak_wood2.obj;obj;SHP_TEXTTEST;255 255 255;TEX_WOOD_BARK
PROP_MONKE;14;assets/models/props/monke/monke.obj;obj;SHP_CAMTEST;255 255 0; 
PROP_HUGE;15;assets/models/props/huge/huge.obj;obj;SHP_CAMTEST;255 0 0; 
SAMPLE_CUBE;16;assets/models/props/sample_cube/sample_cube.obj;obj;SHP_CAMTEST;255 0 255; 
TEXTURED_CUBE;17;assets/models/props/sample_cube/sample_cube.obj;obj;SHP_TEXTTEST;255 255 255;TEX_TEST
error;18;assets/models/default/error.obj;obj;SHP_CAMTEST;255 20 20; 
PROP_OLIVE_TREE;19;assets/models/props/trees/olive_tree.obj;obj;SHP_TEXTTEST;255 255 255;TEX_OLIVE_TREE
ENV_SKYBOX;20;assets/models/env/skybox.obj;obj;SHP_SKYBOX;255 255 255;TEX_SKY
ENT_PLAYER;21;assets/models/ent/player.obj;obj;SHP_CAMTEST;255 70 70; 
PROP_TORUS;22;assets/models/props/torus/torus.obj;obj;SHP_CAMTEST;140 235 122; 
PROP_WALL;23;assets/models/props/wall/wall.obj;obj;SHP_CAMTEST;255 235 255; 
PROP_WALL2;24;assets/models/props/wall2/wall2.obj;obj;SHP_CAMTEST;255 235 255; 
ENV_LANDSCAPE;25;assets/models/env/landscape.obj;obj;SHP_CAMTEST;255 255 255; 
TEST_ANGLES;26;assets/models/props/angles/angles.obj;obj;SHP_CAMTEST;255 50 255; 
ENV_VALLEY;27;assets/models/env/rel/valley.obj;obj;SHP_TEXTTEST;255 255 255;TEX_GRASS_DARK
ENV_WATER_BLOCK;28;assets/models/env/rel/water_block.obj;obj;SHP_CAMTEST;50 150 150; 
ENV_PILLARS;29;assets/models/env/rel/pillars.obj;obj;SHP_CAMTEST;150 150 150; 
UI_BUTTON;30;assets/models/ui/button.obj;obj;SHP_UI;255 150 150; 
PROP_JAPLAMP;31;assets/models/props/japlamp/japlamp.obj;obj;SHP_GLOW;255 255 255;TEX_JAPLAMP
ENV_SKYBOX_NIGHT;32;assets/models/env/skybox_night.obj;obj;SHP_SKYBOX;255 255 255;TEX_SKYBOX_NIGHT
PROP_SIGN;33;assets/models/props/sign/sign.obj;obj;SHP_TEXTTEST;255 255 255;TEX_SIGN
PROP_RAMP;34;assets/models/props/ramp/ramp.obj;obj;SHP_TEXTTEST;255 255 255;TEX_CLEAR_BRICKS
ENT_OPLAYER;35;assets/models/ent/oplayer.obj;obj;SHP_TEXTTEST;255 255 255;TEX_OPLAYER
A_HILL;36;assets/models/arena/hill.obj;obj;SHP_CAMTEST;100 255 150; 
A_PILLARS;37;assets/models/arena/pillars.obj;obj;SHP_CAMTEST;100 100 100; 
A_LAVA;38;assets/models/arena/lava.obj;obj;SHP_GLOW;255 255 255;TEX_LAVA
A_TREE;39;assets/models/arena/big_tree.obj;obj;SHP_CAMTEST;255 100 50; 
ENT_DEF_PROJ;40;assets/models/ent/def_proj.obj;obj;SHP_GLOWNOT;255 230 168; 
ENT_DEF_EXPLOSION;41;assets/models/ent/explosion.obj;obj;SHP_GLOWNOT;255 181 66; 
H_GROUND;42;assets/models/harbor/h_ground.obj;obj;SHP_CAMTEST;150 120 100; 
H_MAIN_HOUSE;43;assets/models/harbor/h_main_house.obj;obj;SHP_CAMTEST;150 140 140; 
H_SEA;44;assets/models/harbor/h_sea.obj;obj;SHP_CAMTEST;50 70 200; 
H_STORAGE;45;assets/models/harbor/h_storage.obj;obj;SHP_CAMTEST;100 100 100; 
H_PARK;46;assets/models/harbor/h_park.obj;obj;SHP_CAMTEST;100 220 100; 
MEDIT_VIEW_ROTATE;47;assets/models/ui/medit_view_rotate.obj;obj;SHP_GLOWNOTFRONT;255 255 255; 
MEDIT_VIEW_TRANSLATE;48;assets/models/ui/medit_view_translate.obj;obj;SHP_GLOWNOTFRONT;255 255 255; 
MEDIT_X_ROTATE;49;assets/models/ui/medit_x_rotate.obj;obj;SHP_GLOWNOTFRONT;250 100 100; 
MEDIT_X_TRANSLATE;50;assets/models/ui/medit_x_translate.obj;obj;SHP_GLOWNOTFRONT;250 100 100; 
MEDIT_Y_ROTATE;51;assets/models/ui/medit_y_rotate.obj;obj;SHP_GLOWNOTFRONT;100 250 100; 
MEDIT_Y_TRANSLATE;52;assets/models/ui/medit_y_translate.obj;obj;SHP_GLOWNOTFRONT;100 250 100; 
MEDIT_Z_ROTATE;53;assets/models/ui/medit_z_rotate.obj;obj;SHP_GLOWNOTFRONT;100 100 250; 
MEDIT_Z_TRANSLATE;54;assets/models/ui/medit_z_translate.obj;obj;SHP_GLOWNOTFRONT;100 100 250; 
PROP_HEALTHPACK;55;assets/models/props/healthpack/healthpack.obj;obj;SHP_TEXTTEST;255 255 255;TEX_HEALTHPACK
PROP_BUILDING;56;assets/models/props/building/building.obj;obj;SHP_TEXTTEST;255 255 255;TEX_CLEAR_BRICKS
